https://forums.eveonline.com/default.aspx?g=posts&m=5194925#post5194925
I have in-game fitting window showing around 350k EHP with a DCU II, 2x reinforced bulkheads II, 3x Transverse bulkhead I
This is in the same range as tank-oriented freighters - I'm sure people using the hauler would want as much as possible but this range should be reasonable, yes?
DCU II, 2x reinforced bulkheads II, 3x Transverse bulkhead I 기준으로 EHP 35만.
이는 탱킹 기준 프레이터와 같은 급이며, 물론 사람들은 많으면 많을수록 좋아하겠지만 이정도면 괜찮지 않음?
https://forums.eveonline.com/default.aspx?g=posts&m=5195207#post5195207
Acquisition will work the same as freighters - there will be a NPC seeded BPO (with the same distribution as the Orca), it will be a bit cheaper than a freighter BPO, the Bowhead build materials will also be similar to other Freighters but will be be a bit lower. I would expect eventual market price to be 100 or 200 mil lower than other freighters.
It will use capital rigs.
I think it's been said other places but as far as loot - we hope to get a change ready in time for Rhea that will make SMA loot work the same as CHAs where the contents will be inside the wreck on ship death, it's still not totally clear if that will happen in time but it would be in the following release if not.
I'm not convinced about the EHP needing to be higher but I'll bring this to the rest of the team and get back to you.
획득 방법은 프레이터와 같음. NPC들이 BPO를 팔거임(BPO를 파는 NPC는 오르카와 같음). BPO 가격은 프레이터보다 쌀 것이며, 생산하는데 들어가는 자원 또한 프레이터와 비슷할 것이나 약간 더 적을 거임. 따라서 다른 프레이터들보다 100~200밀 정도 싼 가격대가 형성될 거라고 생각함.
이 배는 캐피털 리그를 사용함.
다른데서 얘기나온 적이 있었지 싶은데 룻에 대해서는 - 배가 터졌을 때 쉽 메인터넌스 베이 안에 있는 것도 카고홀드 안에 있는 것과 마찬가지로 렉 안에 남아있도록 레아 패치 때까지 수정하고 싶고, 만약 레아 때까지 힘들다면 그 다음 릴리즈까지 수정할 거임.
(역주: SMA와 CHA가 명확하지 않아 앞뒤 문장으로 짐작해 감으로 때려맞춤)
나는 EHP가 더 높아야 할 이유에 납득하지는 못하겠지만 팀원들에게 얘기해보고 돌아오겠음.
https://forums.eveonline.com/default.aspx?g=posts&m=5195230#post5195230
Darirol wrote:
why do all those industrial ships have a speed bonus?
Q: 인더스트리얼 쉽들이 스피드 보너스를 가진 이유가 뭐임?
Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it.
A: 이동 속도는 하울러에게 있어 가장 중요한 특성 중 하나이기 때문임. 용적, 갱크 저항능력, 이동 속도가 기본적으로 그거임.
https://forums.eveonline.com/default.aspx?g=posts&m=5195267#post5195267
Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me.
우리가 토의한 바에 따르면, EHP를 쫌 더 올려주지 못할 이유는 딱히 없는 거 같음. 이 배를 어디에 써먹을지 얘기해줄 수 있음? 갱킹이 힘든, T2 핏된 BS 3대 운반용?
그리고 여러분이 얘기한 AFK 이동 vs 수동 점프, 이동 속도를 얼라인으로 바꾸는 건 괜찮은 거 같음.
https://forums.eveonline.com/default.aspx?g=posts&m=5195713#post5195713
Will probably give you guys updated numbers for HP and bonus change tomorrow, did want to address the jump fatigue generation thing which seems to be coming up a little bit at least.
Every 'hauler' in the game got this reduction because the fatigue change wasn't meant to hit logistics, this ship simply fits under that umbrella. It is not meant as any kind of special treatment or specific incentive to use it outside of high-sec. It's fine if that happens but I just wanted to point out that it's a role based bonus and that's all.
EHP와 보너스 바꾼 걸 내일 업데이트할 수 있을 거 같음(역주:오늘 저녁~새벽임).