posted by DGDragon 2013. 5. 21. 18:00

출처: http://evenews24.com/2013/05/13/dev-post-navy-battleships-changes-for-odyssey/


한번 올렸던 사항인데 또 올라왔다. 또 뭐가 바뀌었나 보다. 안 타는 배라 관심은 없지만.


AMARR

APOCALYPSE NAVY ISSUE



The Apocalypse Navy Issue is a tricky one (just like its tech 1 counterpart). It will go into the attack role, like the tech 1 version, and in turn takes on many of the same changes, including the change of bonus from cap use to tracking. The combination of changes to large energy turrets, a high base cap (relative to other battleships) and increased cap recharge should make up for the former cap use bonus. That, combined with the new tracking bonus along with increased agility and speed will hopefully provide for a very powerful laser platform.


Amarr Battleship Skill Bonuses:

+7.5% to Large Energy Turret optimal range

+7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)


Slot layout: 8H, 4M, 8L; 8 turrets , 0 launchers(-2)

Fittings: 22000 PWG(+475), 580 CPU

Defense (shields / armor / hull): 8000(-1316) / 10500(-750) / 10000(+39)

Capacitor (amount / recharge rate): 7000(-500) / 1000s(-154s)

Mobility (max velocity / agility / mass / align time): 120(+26) / .115(-.021) / 97100000(-2200000) / 15.48s(-3.24s)

Drones (bandwidth / bay): 75 / 100

Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km(+8.5k) / 120(+1.25) / 7

Sensor strength: 25 Radar Sensor Strength

Signature radius: 370(-30)


ARMAGEDDON NAVY ISSUE



The Armageddon Navy Issue will not follow the new tech 1 Armageddon design. Instead, it will continue to do what it has been doing as an efficient laser brawler. The Navy Geddon is getting plenty of use the way it is now, and we didn’t see a need to make an ‘improved’ version of the new tech 1 Geddon. As a ‘combat’ ship, it will get some increased hitpoints along with other tweaks to its base stats, but its overall performance shouldn’t change much.


Amarr Battleship Skill Bonuses:

+5% Large Energy Turret rate of fire

+10% Large Energy Turret cap use


Slot layout: 8H, 4M, 8L; 7 turrets , 0 launchers

Fittings: 17500 PWG(+175), 560 CPU(+3)

Defense (shields / armor / hull): 8500(+296.5) / 11500(+1539) / 10000(+684)

Capacitor (amount / recharge rate): 6000(+687.5) / 1100s(+125s)

Mobility (max velocity / agility / mass / align time): 105 / .13(+.002) / 105200000 / 18.96s

Drones (bandwidth / bay): 125 / 375(+200)

Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5k) / 110 / 7

Sensor strength: 26 Radar Sensor Strength (+4.75)

Signature radius: 440 (+70)



CALDARI

RAVEN NAVY ISSUE



The CNR will be Caldari’s attack battleship, like the new tech 1 Raven. I wanted the Navy Raven to get something new, and the new Navy Drake pointed in a pretty good direction. We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal.


Caldari Battleship Skill Bonuses:

+5% bonus to Torpedo and Cruise Missile explosion radius

+10% bonus to Cruise Missile Torpedo Velocity


Slot layout: 8H, 7M(+1), 5L; 0 turrets , 8 launchers(+1)

Fittings: 12000 PWG(+1075), 780 CPU(+45)

Defense (shields / armor / hull): 10500(-750) / 8000(-1961) / 9500(-461)

Capacitor (amount / recharge rate): 5900(+587.5) / 1150s(-4.875s)

Mobility (max velocity / agility / mass / align time): 123(+29) / .12(-.008) / 97300000(-2000000) / 16.19s(-1.43s)

Drones (bandwidth / bay): 75 / 100

Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 105(-1.25) / 7

Sensor strength: 28 Gravimetric(+.5)

Signature radius: 410(-50)


SCORPION NAVY ISSUE



The Navy Scorpion is taking the ‘combat’ role for Caldari, and more or less staying in its current form. It will pick up an extra low slot, since it was slot deficient for no reason before. In light of the coming cruise missile change, we are a bit concerned with the power level for the Scorp, so we’ll be keeping a close eye on this one, as we still feel it could wind up being too strong depending on how the meta settles out.


Caldari Battleship Skill Bonuses:

5% bonus to Cruise Missile and Torpedo rate of fire

4% bonus to shield resistances


Slot layout: 7H, 8M, 5L(+1); 4 turrets , 6 launchers

Fittings: 11000 PWG(+650), 780 CPU(-7)

Defense (shields / armor / hull): 11500(+1538.5) / 8500(+297) / 9000(+797)

Capacitor (amount / recharge rate): 5500(+187.5) / 1100s(+12.5s)

Mobility (max velocity / agility / mass / align time): 103 / .125(+.009) / 103600000 / 17.95s(+1.29s)

Drones (bandwidth / bay): 75 / 75

Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7

Sensor strength: 30 Gravimetric

Signature radius: 465(+35)




GALLENTE

MEGATHRON NAVY ISSUE



The Navy Thron will be Gallente’s ‘attack’ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.


Gallente Battleship Skill Bonuses:

+5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage)

+7.5% Large Hybrid Turret tracking speed


Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1)

Fittings: 16275 PWG, 630 CPU(+25)

Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750)

Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s)

Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s)

Drones (bandwidth / bay): 125 / 175

Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7

Sensor strength: 25 Magnetometric Sensor Strength (-1.25)

Signature radius: 385(-15)


DOMINIX NAVY ISSUE



Like with the Navy Armageddon, we are going to leave the Navy Domi as a throw-back rather than switching to the new tech 1 bonus. This layout offers many unique and brutal opportunities, and fits the more niche application of a faction ship. By becoming ‘combat’ rather than ‘tier 1’ it will also gain a significant hitpoint boost.


Gallente Battleship Skill Bonuses:

+10% Drone Damage and Drone hitpoints

+5% Large Hybrid Turret damage


Slot layout: 6H, 6M, 7L; 6 turrets , 0 launchers

Fittings: 11000 PWG(+1100), 660 CPU

Defense (shields / armor / hull): 9500(+1296) / 11000(+1684) / 11000(+1039)

Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s)

Mobility (max velocity / agility / mass / align time): 110(+1) / .12(-.0054) / 97100000 / 16.15s (-.72s)

Drones (bandwidth / bay): 125 / 400

Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7

Sensor strength: 27 Magnetometric Sensor Strength

Signature radius: 455(+35)




MINMATAR

TYPHOON FLEET ISSUE



With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the ‘attack’ battleship, and like its former version, it is extremely fast for a battleship.


Minmatar Battleship Skill Bonuses:

+7.5% to Cruise and Torpedo launcher damage

+7.5% to Large Projectile Turret rate of fire


Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1)

Fittings: 13000 PWG(-125), 660 CPU

Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316)

Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s)

Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s)

Drones (bandwidth / bay): 125 / 200

Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7

Sensor strength: 23 Ladar Sensor Strength(+.5)

Signature radius: 320


TEMPEST FLEET ISSUE



The Tempest Fleet Issue is becoming Minmatar’s ‘combat’ battleship, and as a result will move more solidly into a role that it already takes on as a very strong projectile platform with an armor base – something that is difficult to find elsewhere. The Tempest, as always, wants to occupy a space between attack and combat, and therefor has unusually high speed and unusually low sig for its role.


Minmatar Battleship Skill Bonuses:

+5% bonus to Large Projectile Turret rate of fire

+5% bonus to Large Projectile Turret damage


Slot layout: 8H, 5M, 7L; 6 turrets, 4 launchers

Fittings: 17500 PWG(+450), 580 CPU(+3)

Defense (shields / armor / hull): 10200(+884) / 10800(+369) / 9000(-961)

Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s)

Mobility (max velocity / agility / mass / align time): 130(-2) / .115(+.007) / 103300000 / 16.47s(+1s)

Drones (bandwidth / bay): 75 / 100

Targeting (max targeting range / Scan Resolution / Max Locked targets): 74km(+11.5km) / 100 / 7

Sensor strength: 24 Ladar Sensor Strength(+.25)

Signature radius: 350(+10)

posted by DGDragon 2013. 4. 13. 15:33

http://gall.dcinside.com/list.php?id=eveonline&no=49076&page=2&bbs=


아직 시간이 있으니, 밸런싱 내용은 몇번 더 바뀔지도 모르겠다. 어쨌든 이브 내에서 가장 많이 타는 종류다 보니 굉장히 민감한 사항이라.

posted by DGDragon 2013. 4. 9. 09:23

http://gall.dcinside.com/list.php?id=eveonline&no=48572&page=1&bbs=

http://gall.dcinside.com/list.php?id=eveonline&no=48573&page=1&bbs=


4팩션의 테크 1 배틀쉽들 리밸런싱 내용. 도미닉스의 딜이 너프된 것이 슬프다. DPS 네자리를 바라볼 수 있는 몇안되는 테크 1 배쉽 중 하나였는데.

그리고 메가스론과 하이페리온은 그냥 서로 바뀐 것 뿐인 것 같은 생각이?